iPad App For Students: MatchPuzzle

MatchPuzzle is an iPad app that can be used by students to practice the four fundamental operations. The rule of the game is very simple: just remove 1 matchstick from the numbers or from the sighs to make the equation true.

The MatchPuzzle iPad App

(c) MatchPuzzle

The difficulty of the game increases as you play. It starts with simple equations with one term on both sides, but can increase equations with two terms on both sides or 3 terms on one side and one term on the other side. The numbers also become larger as the game progresses.

Announcement: National Conference in Science and Mathematics Education

The University of the Philippines National Institute for Science and Mathematics Education Development (UP NISMED) will hold a National Conference in Science and Mathematics Education on October 22-24, 2013 at UP NISMED, Diliman, Quezon City. The objectives of the conference are the following:

  • Promote lesson study as a professional development model to enhance the capability of teachers in implementing the K to 12 Curriculum for Mathematics and Science
  • Promote teaching of science through inquiry and teaching of mathematics through problem solving in lesson study;
  • Provide a forum for discussing lesson study and sharing of lesson study experiences and research results related to lesson study; and,
  • Initiate a local network on lesson study.

The conference is open to all mathematics educators, teachers, and school administrators.

For more information about the conference, visit the UP NISMED website.

62 Interactive Math Activities and Games at Flashmath

Flashmaths is a web resource for elementary and middle school students who want to do math activities and play games. The site contains some good Flash-based interactive activities and games with varying difficulties. These activities and games may help improve students’ mathematical skills.

math activities

One activity I like in particular is the Angle Estimator activity where users can move the slider to estimate the angle shown.  The average error is then calculated. The user with the smallest Average Error is the best estimator.

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